Giro d'Italia — Garment Simulation & Look Development
Paume Paris commissioned me to develop the digital garment for their Giro d'Italia campaign, with a focus on achieving realistic fabric behavior and premium visual quality throughout the production.
My role covered the complete garment pipeline, from modeling the jersey in Marvelous Designer to creating dynamic cloth and wind simulations using both Marvelous Designer and Cinema 4D. I was also responsible for the texture creation and look development in Substance Painter, ensuring the garment maintained a convincing level of realism while faithfully representing the Giro d'Italia jersey.
Responsibilities
Garment modeling in Marvelous Designer
Cloth & wind simulations in Marvelous Designer and Cinema 4D
Texture creation and look development in Substance Painter
Production-ready garment optimization
Director @felixmsln
Production house @p92films
Producer @tuuan_ @v.o.l.e
Post house @paume.p
EP-Founder @v.o.l.e @tuuan_
Post Producer @madknd
Edit @stephaneazar @eugenesignoret @alinakozl
Edit assistant @_gaby.jpg_
CGI @la.luje @_berryzs @cg.kiddd
Production house @p92films
Producer @tuuan_ @v.o.l.e
Post house @paume.p
EP-Founder @v.o.l.e @tuuan_
Post Producer @madknd
Edit @stephaneazar @eugenesignoret @alinakozl
Edit assistant @_gaby.jpg_
CGI @la.luje @_berryzs @cg.kiddd